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This section contains topics related to computer graphics, how they're edited, and how they're displayed.

  • RGB – The color model all computer graphics are based on.
  • Color depth – The different ways colors are represented in a computer and their corresponding color fidelity.
  • Alpha – About image transparency.
  • Antialias – How diagonal and curved edges can be displayed smoothly on a grid of square pixels.
  • Aspect ratio – About the shape of different computer, television, and movie screens.
  • Dithering – How a small number of colors can represent intermediate shades.
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