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This section contains topics related to computer
graphics, how they're edited, and how they're displayed.
- RGB – The color model all
computer graphics are based on.
- Color depth – The different ways
colors are represented in a computer and their corresponding color
fidelity.
- Alpha – About image transparency.
- Antialias – How diagonal and curved
edges can be displayed smoothly on a grid of square pixels.
- Aspect ratio – About the shape of
different computer, television, and movie screens.
- Dithering – How a small number of
colors can represent intermediate shades.
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